Games be damned. Let's do fan fiction!
The Good: stylish directing and fight scene choreography, amazing production design, hauntingly intense music
The Bad: severs most ties to the video game, derivative plot elements, lack of character development, uninteresting lead character
The word "extinction" points to an end, the dying out of a species, the final full stop after a long story, usually coming after a series of disasters that drive home the finality of the situation. And what better way to do that to a movie franchise based on a video game than to totally disregard anything to do with the source material in favour of a cliched mish mash of other well loved movies. We are in familiar post apocalyptic territory as the events of the previous RESIDENT EVIL APOCALYPSE has led to a global T-Virus outbreak which is implied to have caused lakes and rivers to dry out and the land itself to die, turning the whole continent into a barren desert. Las Vegas is covered to its buildings' rooftops in sand, zombies roam the land, cannibal gangs lie in wait for unsuspecting victims, survivors form convoys to stay alive and on the movie. Good golly, it's MAD MAX all over again and every other post apocalyptic movie ever.
Some time has passed since the end of RESIDENT EVIL APOCALYPSE and the virus has spread, slowly killing the world and mutating its population. Alice, now cursed with psychic powers, wanders the desert of central USA searching for survivors. A convenient twist of fate puts her back together with former allies Carlos Olivera and L.J, along with new companion Claire Radfield and her convoy of survivors heading toward the ruins of Las Vegas. Meanwhile, the Umbrella Corporation is desperate to replicate the special powers that manifested in Alice, creating clones and putting them through conditions that replicated the events of the first RESIDENT EVIL movie. Another series of convenient twists put Alicia back on Umbrella's radar and head scientist Dr Issacs will stop at nothing to recapture his lost Super weapon.
Ties to the video game are nearly non-existent here as we are throw into a rather generic post apocalyptic wasteland type of tale. The cast does their best with the material they were given but they never go beyond generic archetypes. It is hard to distinctly describe each character only because they are so bland. Newcomer Ali Carter barely resembles Claire Radfield from the video games. This is a major disappointment after how Sienna Miller perfectly portrayed the video games' Jill Valentine in live action. Which brings me to my other pet peeve: where's Jill? Where's the little girl from the previous movie? All this is never explained. Instead we are treated to a half hearted attempt at a character arc with Alice feeling more disconnected with her human feelings thanks to her growing powers. Some form of digital correction seems to have been applied to Milla Jovovich's face, giving this slightly off focus effect. Maybe it was meant to make her seem less human but it just serves to emphasise her lack of emotional range, keeping her stern stare and neutral expression looking even more artificial than usual.
What makes up for all these short comings is the amazing production design and the action sequences. The costumes, vehicles and facilities are uniquely crafted and just screams "badass". And this movie sports some of the best looking action sequences courtesy of director Russel Mulcahy (of Highlander fame). His wide crane shots and sweeping cinematography make the otherwise generic fight scenes look a lot better than they should.
With connection to the games all but severed, we could call this movie "Alice in Zombie Land" or "Fight of the Limping Dead" instead of "Resident evil". It is the best looking entry in the series with the best fight choreography and camerawork but Character development and motivations take a back seat to sweeping action pieces and one too many convenient twists.
***********Review***********
Entertainment: A-
Story: C
Acting: C-
Characters: B
Music: B+
Replay value: B+
"Brains": C-
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