Thursday, April 30, 2020

Godzilla: Tokyo SOS (2003) movie review



Overall verdict: 6/10

The Good:  great special effects, detailed monster designs, touches on deeper themes, retroactively creates a shared universe

The Bad: unlikable characters, bland plot, repetitive music, cartoonish fight scenes, mediocre acting from main cast

***********Review***********

GODZILLA: TOKYO SOS has the honor of being the only “sequel” to exist in the Millennium era of the long running Godzilla franchise. Taking place a year after the events of GODZILLA AGAINST MECHAGODZILLA, Tokyo SOS sees the return of not only fan favorite Mothra but of late actor Hiroshi Koizumi reprising the role of Dr Shinichi Chujo from the 1961 movie MOTHRA.

With the Mechagodzilla named Kiryu undergoing hasty repairs in preparation for Godzilla’s return, Mothra’s fairies, the Shobijin, appear to Dr Chujo, his grandson, and his nephew Yoshito, with a warning that using the bones of the previous Godzilla in the construction of Kiryu was an affront to the natural order of the universe and if the bones are returned to the sea, Mothra would take Kiryu’s place as Japan’s defender.

Of course the Japanese government is reluctant to give up the one weapon capable of defeating Godzilla, and have much less faith in Mothra’s capabilities. As Godzilla returns to wreak havoc, those capabilities will be put to the test alongside an increasingly unstable Kiryu that is still haunted by its memories of its death back in 1954.

In its overall premise, TOKYO SOS shows a lot of potential. It goes back to the “humanity’s sins returning to punish them” theme that was prevalent in the first Godzilla movie. It also promises an exploration of two common contrasting reactions to disasters: faith in the divine (embodied by the fairies asking for japan to trust in Mothra) and a pride driven reliance on human capability and self determinism (embodied by the government’s refusal to scrap Mechagodzilla).


 Where the film could have delved deep into these themes, deconstructing both or showing how they can coexist hand in hand, it instead drops the ball in favour of cliched storytelling and characters.

Rather than continuing the previous movie’s character development, those already shallow characters are ditched in favour of new though much less likable characters. Our main protagonist is Yoshito Chujo, a hot headed mechanic in the Kiryu maintenance team. He had a quirk for understanding machines more than people and.....that’s about it. 


The movie sets up a relationship triangle between Yoshito, former mechanic turned pilot Azusa, and another arrogant male pilot Akiba which.....goes no where. You get a couple of scenes involving fiery male tension and that’s it. Not much in the way of resolution other than an arc about how our lowly mechanic wins the respect of the glorious pilots (an arc that was already done in GODZILLA AGAINST MECHAGODZILLA). 
In terms of acting, the older actors do a much better job. Almost as if the younger actors portraying the young adult characters, especially Azusa, were hired more for their looks than ability. The characters they portray come across as generally unlikable with only Yoshito having some redeeming qualities.

Visually, this movie upholds the standards set by its predecessor: beautiful imagery, detailed miniatures and monster suits, near flawless visual compositing. It also upholds the flaws, retaining the overly choreographed cartoony battles and the stiff movements of the monsters.

What I appreciated the most of GODZILLA: TOKYO SOS, was how it and it’s predecessor GODZILLA AGAINST MEGHAGODZILLA is the first Godzilla movie to retroactively establish a proper “shared cinematic universe” by bringing in old Toho movies like MOTHRA and WAR OF THE GARGANTUAS as part of its continuity. This stands in contrast to the Showa era and heisei era Godzilla movies which were just sequels to each other and not actual “shared” cinematic universes in the way we know them now.

Other than that this movie is a mixed bag for me. For every positive such as the special effects, the shared universe lore building, and a return to the darker themes of the original GODZILLA movie, there are equal number of negatives in the cliched storyline, unlikable characters, and cartoonish fights.











***********Review***********

Entertainment: B+
Story: C-
Acting: C+
Characters: C-
Music: C+
Replay value: B+
"Brains": C+

Monday, April 20, 2020

Godzilla Against Mechagodzilla (2002) movie review



Overall verdict: 7/10

The Good:  Awesome special effects, likeable human characters, "feel good" story, relatable themes, easy to follow narrative.

The Bad: cartoony battles, cheesy dialogue, cliched plot, reuses many elements from previous movie, 

***********Review***********

Godzilla Against Mechagodzilla is the fourth Godzilla film in the “millenium era” that started with Godzilla 2000. It is the second Godzilla movie by director Masaaki Tezuka, after his previous (and relatively unimpressive) GODZILLA X MEGAGUIRUS, and this entry retreads a lot of ground covered by that movie. So much that it’s plot could be considered a remake of GXMegaguirus only with Mechagodzilla.
After the first Godzilla that attacked japan in 1954, there have been attacks by other giant monsters prompting the formation of the Anti Megalosaurus Force (AMF), an elite tactical unit given sci fi technology and tasked with fending off such attacks. A failed sortie against a new Godzilla in 1999 had prompted Japan To use the bones of the previous Godzilla to create Kiryu, a titanic robot in the form of Godzilla: a Mechagodzilla. 

Equipped with missiles, beam weapons and the dangerous “absolute zero” freeze cannon, Kiryu is a force to be reckoned with. Unfortunately their first battle awakens the memories of the Godzilla whose remains form a part of Kiryu and the giant robot causes just as much damage as the monster it was designed to stop. While awaiting the next attack, the AMF scrambles to ensure Kiryu is able to remain in control.
It’s similarity to GXMegaguirus comes in not just the setup of a deadly uncontrollable new weapon that leads to more trouble than it is worth, but also the characters. The 2 main characters are Akane Yashiro, a soldier and survivor of the failed 1999 sortie racked with guilt and vowing revenge against Godzilla, and Tokumitsu Yuhara, an optimistic jokey scientist who helped with the creation of Kiryu. 

Both of them are rehashed from the characters in GXMegaguirus Kiriko Tsujimori and Hajime Kudo, complete with the scientist trying to get friendly with the cold and distant soldier. Fortunately, the character development here is more gradual and the characters themselves more likable than Director Tezuka’s prior efforts. 

The addition of Tokumitsu’s daughter and her bond within Akane gives the soldier an emotional anchor to slowly warm up to. Akane’s character arc of at first being looked down upon by fellow teammates but slowly winning over their respect to be treated as an equal mirrors a very real challenge women in male dominant professions continue to face.
The overall tale is much more focused on the human characters with a very pro-humanist slant. Godzilla himself is devoid of personality, reduced to merely being “generic threat to humanity”, an obstacle that a country can overcome through unity, dedication and ingenuity. 

It is decidedly more in the “feel good” category as compared to the more nihilistic GODZILLA, MOTHRA, KING GHIDORAH: GIANT MONSTERS ALL OUT ATTACK. Depending on one’s taste, this could be seen as an improvement over something that was too dark or as a step backward into more idealistic “happy and kid friendly” territory.
A more objective improvement is in the special effects. Miniatures of the buildings, vehicles and city are breathtakingly detailed. Green screen effects are also more polished than what came before. 

However with detail comes a trade off, and that can be seen in the monsters themselves. The well crafted giant monsters move very stiffly; melee fights consists of awkward flailing or pushing or hugging each other while pyrotechnics go off behind them. 

Director Tezuka tried to get around these limitations by enhancing the footage with CGI and filming in a certain style involving over the top feats. This all only adds to the often cartoony feel of the battles like one scene when Mechagodzilla flies at full speed to tackle Godzilla away. Mechagodzilla comes to a complete stop upon hitting Godzilla and just stands there while Godzilla is sent careening into the distance. It is like something out of Looney Tunes!
Like Kiryu of the story, GODZILLA AGAINST MECHAGODZILLA is not without some kinks. For all it’s good special effects, characters and themes, you have the cartoony battles, the often over the top acting, and the cliche ridden story that we have seen twice already. 

For me, I found it very entertaining despite its shortcomings. It is a competent movie and while I did prefer something darker, I do appreciate the entertainment value of this one.


***********Review***********

Entertainment: A
Story: C+
Acting: B-
Characters: A
Music: C+
Replay value: B-
"Brains": C+

Friday, April 17, 2020

Mortal Kombat Legends: Scorpion's Revenge (2020) Direct to Video animated movie



Overall verdict: 7/10

The Good:  Stylish designs that evoke 90s comic book and animation artwork, decent level of detail, good fight choreography, excellent voice acting

The Bad: shallow characters, choppy animation, stiff character movements

***********Review***********

Mortal Kombat as a franchise has been synonymous with gruesome violence, over the top gore, with characters and storyline that are both overly complex and simplistically juvenile at the same time. The 2020 animated movie SCORPION’S REVENGE is no exception.

From director Ethan Spaulding (JUSTICE LEAGUE: THRONE OF ATLANTIS, SON OF BATMAN) and Studio Mir (VOLTRON LEGENDARY DEFENDER), this adaptation of the famous video game franchise looks sounds and feels like a grand tribute to the 1990s; the heyday of Mortal Kombat’s popularity. If this was intentional, I do applaud the creative team for it.

At first glance, the artwork and designs are visually striking. Characters look like a mix of the angular designs popularized by the Bruce Timm/Paul Dini fronted DC Animated Universe series, experimental works like AEON FLUX, and fighting genre Japanese anime of that era. 

Sharp features, solid blacks for shadows, scratchy airbrushed backgrounds, and the way shots are framed all evoke the art style of comic books.

The animation is, unfortunately, less impressive. The whole movie seems to be animated at a lower frame rate than other direct to video animated movies. This is a problem for simple actions like characters walking or gesturing makes them move in a rigid jerky fashion. 

Thankfully the fights look great and the often larger than life anime styled action gets around the low frame rate by combining dynamic angles, creative framing, exaggerated movements and even the games’ “x-ray camera” to show internal injuries. Just that a few of the slow motion scenes do feel like they were animated in old Adobe Flash.

As expected this is one of the most violent animated movies I have seen, standing toe to toe with the likes of NINJA SCROLL and AFRO SAMURAI. The gore and bloodletting is true to the source material. 

It is nice to see the attention to detail that the animators paid to innards, guts and torn flesh. Now if only that same level of attention was paid to the story.

With its title one would expect a tale focused squarely on the character of Scorpion aka Hanzo Hasashi. An exploration of his early years, how he rose to become leader of his ninja clan, the fateful betrayal at the hands of a rival ninja clan led by the ice powered Sub-Zero, returning from death as an undead warrior, and his final act of vengeance at the Mortal Kombat Tournament. 

Well....not quite. The story we have breezes through only Hanzo’s betrayal, death and return. Material that barely covers slightly over half of the already short 80 minute run time.

The other half is a rehash of the same story we have seen multiple times in the games, comics and even the live action movie by Paul WS Anderson: dutiful Shaolin monk Liu Kang, actor Johnny Cage and special forces member Sonya Blade get recruited by thunder god Raiden to fight for earthrealm in the Mortal Kombat tournament hosted by the sorcerer Shang Tsung. 

At very least, Scorpion’s quest has been woven in nicely with the earthrealm fighters’ tournament plot; a welcome change from just being a powerful henchman or a walking plot device.
With two plots running parallel and such a short run time, one would think the movie to be a mess right? Well here is where the movie benefits from the simplistic nature of the source material; the characters in the games (especially the first game where this movie takes its material from) have straightforward motivations and personalities, and the movie retains all that. 

This allows the plot to movie quickly while still giving ample setup for each character and fleshing out their personalities. Everyone gets some form of development though I was a little disappointed that Scorpion himself did not. He started with vengeance and ended still obsessed with vengeance but then again that’s his character from the game.

On the scale of video game animated movies, MORTAL KOMBAT LEGENDS: SCORPION’S REVENGE is right there with STREET FIGHTER THE ANIMATED MOVIE. Much better than the likes of, say, TEKKEN or VOLTAGE FIGHTER GOWCAZER. 

 It is enjoyable, action packed, stays very true to the game and I loved the 90s homage visuals despite the animation shortcomings. Although the movie does not reach the heights of DANTE’S INFERNO or POKÉMON 3 thanks to its simplistic straight forward story, one thing it does better than Street Fighter was its focus on its core cast instead of jumping around to showcase as many different fighters as possible.

A decent win for fans, though no where near a flawless victory.



***********Review***********


Entertainment: A
Art: A-
Animation: C+
Story: B
Voice Acting (English):
Characters: B-
Music: C+
Replay value: A
"Brains": C-