Thursday, June 25, 2020

Robotech: The Untold Story (1986) animated movie review


Overall verdict: 4/10

The Good: Decent art and animation from the Megazone 23 footage, catchy songs, good background music 

The Bad: Mediocre voice acting, slip shod editing, clashing art styles, misuse of good music, plot lacks coherence, dull dialogue

***********Review***********



In the mid 80s, Successful animated series like G I Joe and Transformers were getting theatrical movie releases. Naturally a budding franchise like Robotech would want to jump on the band wagon. 


The tumultuous production of this Robotech movie, otherwise known as "Robotech: The Untold Story", resulted in a complete mess. 


What was to be a straight up dub of the "Megazone 23 part 1" OVA modified to fit into the Robotech Macross Saga time-frame became a horribly edited mish mash of Megazone and Superdimensional Southern Cross because Japanese anime studio Tatsunoko prevented Carl Macek from using elements from Macross and the distributor, Cannon Films, demanded more action footage.



"The Untold story" (now relegated to secondary canon, thankfully) tells the tale of the Robotech Masters' first attack against earth and its subsequent cover up (hence why the characters featured in season 2 of Robotech were not aware of this first invasion attempt). 


During a skirmish, they capture a high ranking military officer Col B.D Andrews and create a clone of him to cover up the actions of the Robotech Masters. 


While The clone keeps the public unaware, the Masters seek to hack into the earth forces' computers and recover the information stored within the "Memory matrix" that was on board the SDF-1 when it first crashed to earth decades ago.


 On the ground, a young biker named Mark Landry discovers a transformable Robot vehicle with information about the cover up conspiracy. 


Now hunted by the clone Andrews, Mark must make contact with E.V.E, the artificial intelligence inside the Memory Matrix, and uncover the conspiracy before the Robotech Masters succeed in their plans.


If the synopsis did not sound coherent here, it is 10 times less so in the actual movie and the clashing animation styles only serve to enhance that fact. 


The quality of the artwork, from a high quality OVA and a mediocre TV series respectively, do not blend at all and is highly inconsistent. 


Slip shod editing rendered the narrative very difficult to follow. You even have scenes with characters talking to each other and the background changes during the same dialogue when it cuts to another angle of the scene. It makes the entire movie feel like exactly what it was: two separate shows edited together with little effort to make them match. 


For fans who have watched the original Robotech series, the Southern Cross stock footage is so out of context that it is funny. You hear a deep male voice coming from Dana Sterling's Veritech (there is even a brief shot of Dana yelling in a man's voice ordering a retreat) or when a characters who are obviously Louie Nicols and Angelo Dante refer to each other as Todd and Nick respectively.


Barring the drastic changes from its source material, Megazone 23, the film would fare no better even if one does not compare it to Megazone. 


The characters in the Robotech movie are two dimensional good guys or bad guys but thankfully Mark Landry does get a decent character development arc going from hot headed irresponsible punk to a genuine hero.


One positive point could have been the number of catchy songs that were written specifically for this movie. They remain among the best songs ever in the Robotech soundtrack; even famous Rock band "Three Dog Night" contributed a piece. 


The conspiracy storyline was well plotted and effective at keeping you guessing but, as mentioned earlier, both positive points were also marred by horrible execution. The songs were used in with the most inappropriate scenes as if the creative team just inserted the songs to fill in long gaps of silence.


Movies that were hastily re-edited at the last minute would forever remain exactly that. Robotech: The Untold Story suffered that fate and the disappointing result clearly shows. 


Would harmony gold have produced a better movie if Tatsunoko and cannon films had not imposed their restrictions? That is hard to say as the original concept never went beyond a film pitch. But lamenting a movie that could have been does not change what something is. 

And Robotech: The Untold Story is a story that should be left untold. A disappointment so bad that even the original creator denounced it.


***********Review***********

Entertainment: C+
Art: B-
Animation: C
Story: D+
Voice Acting (English): B+ 
Characters: C
Music: B
Replay value: C-
"Brains": D

Sunday, June 14, 2020

Robotech II: The Sentinels (1988) OVA movie




Overall verdict: 6/10

The Good:  Decent character design, good voice acting, more natural character interactions, serves as an intriguing pilot movie, nostalgic revisiting of classic characters.

The Bad: inconsistent artwork, horrible pacing, over use of repeated animation, some questionable new designs.

***********Review***********

ROBOTECH II: THE SENTINELS was meant to be the start of a new series following the adventures off the ROBOTECH: THE MACROSS SAGA characters on an expedition mission the the far reaches of space. 

A myriad of reasons caused production to be halted and only less than 3 episodes worth of material was ever completed. Despite the various setbacks, Harmony gold edited the remaining completed material into a 75 minute feature meant to bridge the gap between the first and second Robotech sagas. 

Following the defeat of the giant Zentradi armada, the remaining Zentradi have joined forces with the humans to build a massive vessel, the SDF-3. They intend to reach the home-world of the Robotech Masters, the masterminds behind the Zentradi invasion, and establish peaceful relations with them. 

Thanks to the truncated nature of the completed animation, the movie is split into two story arcs. The first takes place around earth. As the heroes of the first Robotech war prepare for their interstellar voyage, new heroes try to earn their place among those chosen for the expedition. 

Here we are introduced to the hot headed Jack Baker and the intelligent and spirited Karen Penn. Re-introduced are the characters from the Macross saga like Rick Hunter and Lisa Hayes, who are in the midst of planning their wedding. Fans would no doubt get a kick out of seeing their favorite characters, older but instantly recognisable as the same people they knew and loved.

The second story arc takes place around Tirol, the home-world which the Robotech Masters abandoned to search for the lost protoculture matrix, leaving their old, sick and young behind. 

The invid led by the dreaded Regent (husband of the Regiss) takes this opportunity to launch an all out invasion of Tirol. Amidst the decimation, an aging scientist called Cabell and a familiar looking man named Rem try to survive and carry on their research.

As expected, the earth scenes featuring the recurring macross saga characters are pretty much all talk and no action other than a combat simulation at the beginning.

 Most of the action takes place during the Tirol invasion scenes. Thankfully the voice actors put up an excellent performance and the script keeps the dialog very natural preventing the slower scenes from feeling dull.

Many fans have lamented the lower quality animation but really, the artwork is no less inconsistent than what was in the original series and the animation is actually on par with the The Masters season. It is sub par for a movie but one must remember that Robotech II The Sentinels was produced as a TV series. 

While there are scenes with better than usual animation, such as the opening sequence with Jack Baker and Rick Hunter flying their Alphas, there are also a lot of animation short cuts, repeated animation to pad out the run time, and even unfinished animation.


Another common complaint is the altered character designs for the returning Macross saga characters. Keep in mind that this show takes place 8 years after Macross saga. Eight years can do a lot to someone's appearance especially characters like Rick Hunter and Lynn Minmei who went from teenagers to full adults. 

If anything, the changes in appearances of said characters gives a sense of realism of the series, showing that characters do not remain immortally young unlike other TV animated shows.

Visual changes aside, the music was also changed for this movie. There is much more reliance on synthesiser music which can be a mixed bag. This style is great for fast paced scenes, or scenes involving the alien invid. Outside of those, the music sounds like something out of a generic video game. 

While this show does provide some answers for fans, no one else but fans who have watched the original series would be able to understand it. Furthermore The Sentinels concludes rather abruptly; actually showing the SDF-3 leaving earth would have been a much more fulfilling conclusion but given the limited resources available, this is also not unexpected.

Despite the valiant effort of the creative team, Robotech II: The Sentinels loses points for its abrupt ending, inconsistent story and mediocre animation for a movie. It serves as a decent enough teaser for any fan looking to follow the rest of the unfinished tale in the Robotech novels or comics. 

For fans of Robotech, watching Robotech II The Sentinels would be like returning to visit a family that one has not seen in years. It is a quick simple visit to catch up on old times and marvel at how much they have changed over the years, nothing more nothing less.



***********Review***********



Entertainment: B-
Art: C-
Animation: C
Story: C+
Voice Acting (English):
Characters: B
Music: B-
Replay value: B-
"Brains": D-

Friday, May 8, 2020

Justice League Dark: Apokolips War (2020) Direct to Video Animated movie


Overall verdict: 7.5/10

The Good:  Detailed artwork, smooth animation, mostly great voice acting, decent music, likeable characters, well written dialogue and humour

The Bad: Rushed story, lack of character development, more concerned with being a finale than an actual movie, lacks exploration of deeper themes, Darkseid's voice

***********Review***********

The often bumpy “DC Animated Movie universe” which began with JUSTICE LEAGUE: THE FLASHPOINT PARADOX and JUSTICE LEAGUE: WAR now comes to an end in JUSTICE LEAGUE DARK: APOKOLIPS WAR. In a highly out of character moment, Superman leads the DC universe’s greatest heroes on what is tantamount to an assassination Mission against Darkseid, ruler of the planet Apokolips. 
But the intergalactic warlord laid a trap using new elite creatures cloned from Doomsday, the creation that once killed Superman. Heroes are gruesomely slain, others were captured and brainwashed to serve Darkseid, some even willingly collaborated with the enemy. Superman himself was infused with pure kryptonite and made to watch powerless as Earth was laid to ruin.

Now two years later, dead heroes have returned as robotic monstrosities, vicious parademons roam, picking off the remaining population, and the magic wielding John Constantine, is drowning his survivor’s guilt over the death of his friends. But with the arrival of two unexpected visitors, John is about to be roped into a do or die counteroffensive to save what is left of this ruined world.
On the surface, APOKALIPS WAR is easily the most brutal of the dc animated movies. Character deaths are shocking and gory with dismemberments, disembowelments, and decapitations. Truly this movie earns its R Rating. The animation is provided by “Tiger Animation Studio”, a South Korean company who had done mostly support work for past Dc animated movies like JUSTICE LEAGUE VS TEEN TITANS. This is their first project as main animation studio and they have exceeded all expectations.
The level of details in the artwork with actual shadows and Dynamic shading that shift as a character moves, it is beautiful! The amazing art thankfully does not come at the expense of the animation quality which maintains its smooth frame rate throughout. 

Action scenes are fast paced and intense with a lot of things happening at the same time in frame. The only nitpick that stands out are a few scenes where hordes of enemies like the cloned “paradooms” are done in a cel shaded CGI form and this clashes badly with the other traditionally animated characters.

Dig below the surface however and this movie comes across as a bit shallow and rushed. With A story about survivors’ guilt, the horrors of war and defeat, one would expect this movie to be among the darkest and deepest of superhero movie offerings showing how failed individuals can still rise to the occasion and overcome their past failings and emotional shortcomings. Unfortunately, it revels more in its shock factor than anything deep. 

The main story follows the group of Constantine, Etrigan the demon, Raven and Robin of the teen titans, along with a depowered Superman. None of them go through much development over the course of the movie. 

Raven and Robin’s arc merely brings closure to their romantic tension in past TEEN TITANS movies, Etrigan is just bored and looking for a new challenge, and Superman of all people seems comparatively upbeat for a guy who led half of earth’s greatest champions to their deaths and then further doomed his home world. 
Constantine himself could have had a character arc of grieving and eventual acceptance and self forgiveness, especially after the revelation that he only survived by running from the pivotal battle. Alas, he gets no such emotional arc whatsoever and the whole thing about abandoning his friends turns out to be a literal “Batman gambit” involving a compulsion spell.
There is no emotional journey for anyone. Who they are at the start of the movie ends up being who they are at the end of the movie; there is no development. Whatever conflicts the characters face come from external factors, threats that can be punched, blasted or magicked away. 

The plot with its often contrived twists drives our main cast from one such conflict to another whether it be a prison run by supervillains or the fiery pits of Apokalips. Where the script excels is in its brisk introductions of all its characters, giving them easily recognisable qualities, and making them immediately likeable especially the villains comprising the Suicide Squad.
Interestingly, most of the moments of levity come from the "bad guys". Their crazed personalities and interactions with the main cast are snappy, well written, and thankfully do not clash with the overall tone.

One gets the sense that this movie is less concerned with telling a story and more concerned with being “the conclusion to a franchise”. In that regard it succeeds in bringing the closure needed for plot threads set up in the ongoing JL movies, the BATMAN solo movies and the Teen Titans movies. Just that whatever emotional connection viewers may have with the characters comes from past movies rather then what they go through in this film. 
On its own, JUSTICE LEAGUE DARK: APOKALIPS WAR fumbles its execution. What could have been a deeper character deconstruction of various heroes in their darkest hour is instead turned into a fairly typical “A-team lost, so B-team steps up to play”type of plot that we’ve seen countless times. 
The more interesting side of actually showing the war and its effects is merely glossed over or glimpsed or happens off screen or in brief flashbacks. As a mere “finale” to a 15 episode series of movies, it does it’s job. Whatever narrative shortcomings are buried nicely under its superficial visual splendour, shock value and just the novelty of seeing so many characters interacting on screen. Nothing more, nothing less.


***********Review***********


Entertainment: A-
Art: A
Animation: A-
Story: B
Voice Acting (English): A- 
Characters: B
Music: B-
Replay value: B+
"Brains": D+