Sunday, January 25, 2015

Justice League: Throne Of Atlantis (2015) direct-to-video animated movie review


Overall verdict: 7.5/10

The Good: well written dialogue, exceptional action, improved art and animation,  well developed hero's journey for Aquaman, deliciously over the top villain

The Bad: Awkwardly written romance, contrived and convenient plot resolution, minor animation errors

******************************Review*****************************
Continuing the DC New 52 shared universe initiated by JUSTICE LEAGUE: WAR, we have the long awaited Aquaman origin story in JUSTICE LEAGUE: THRONE OF ATLANTIS. This movie, loosely adapts the second major arc of Geoff John's critically acclaimed "Justice League" comic run. Like its predecessor, THRONE OF ATLANTIS does some major changes to the story to fit the animation medium. The most drastic change would be Aquaman's hero's journey from a lost wanderer finding his true calling in the world.

As the newly christened "Justice League" investigate a mysterious attack against a nuclear submarine,  we get glimpse into the life of one Arthur Curry. Grieving the loss of his father, the directionless Arthur has turned to drowning his sorrows and talking to lobsters. Just another drunken bum wandering the harbour. Or is he? As a fight with some thugs show, Arthur is more than human, boasting incredible strength, invulnerability, and able to mentally communicate with ocean life. Destiny, it seems, is not without a sense of convenience.

It seems that Arthur is the heir to the throne of Atlantis, the legendary underwater city, and the death of Atlantis' king (as shown in Justice League: War) forces Arthur to realise his birthright. While some see him as the solution to peace between two worlds, his half brother Orm desires only vengeance against the surface world. As tensions mount, a coup from within sparks all out war; a war that only the Justice League can stop.

I've said it before that DC and WB Animation's latest line of movies feel like Justice League in the tone of Marvel's Avengers. THRONE OF ATLANTIS continues that but starts to carve out its own identity. The forced humour is toned down a lot but the show still keeps its upbeat sense of superhero fun. The chemistry among the cast is impeccable thanks to the voice direction of veteran Andrea Romero. 

Some of the more questionable voices from the previous movie (Alan Tudyk as Superman, Justin Kirk as Green Lantern) are replaced with better sounding actors. Nathan Fillon is definitely a welcome choice to reprise his Green Lantern role and Jerry "Sliders" O'Connell takes over as Superman. On the antagonist side is Prince Orm, voiced by Sam "Starkiller" Witwer, who may be the most deliciously over-the-top villain in animation since the 90s Street Fighter cartoon's M Bison played by Richard Newman. 

For all the natural sounding dialogue and spot on acting, THRONE OF ATLANTIS feels a bit too bloated with too much plot in too little time. Other than Arthur Curry's journey, you have the political intrigue among the royalty of Atlantis, Cyborg coming to terms with the loss of his humanity, the budding friendship between Green Lantern and the Flash, and one of the most awkwardly written romances between Superman and Wonder Woman. Superman comes across like some desperate love deprived nerd continuing his creepy obsession with Wonder Woman taking advantage of the fact that she is a stranger to human customs and romance.

As a result, the central character of Arthur Curry is criminally underdeveloped. His story takes some cues from the live action MAN OF STEEL movie but due to a lack of focus, you never really get into his head or his personality. He goes from washed out drunk barely able to hold his own in a fight without his super strength.....
...to a trained fighter, well versed in self defence and martial arts. All this within a single day.
He goes from a man whose life is in a mess, without direction or resolve, to a natural born leader with strength of character and charisma. Also within a single day. Almost as if donning that Aquaman costume bestowed those skills upon him. It would have been more natural if we saw his leadership abilities and fighting skills while he was still a drifter. More glimpses into his childhood would have also helped answer some important questions. Like why did he not become a superhero earlier? Why is he hiding his abilities instead of using it for good? What drives his motivations? We never know. 


Take away the opening and closing credits and this movie has just over an hour worth of content; Underdeveloped content, but beautifully drawn and animated content. Both artwork and animation takes a step up from the last instalment. The art is decently detailed even in the tightest action scenes.
Director Ethan Spaulding add some nice stylistic touches to the footage giving underwater scenes a slightly off-focused blurred looked and doing some marvellous work on lighting and shadows. Character designs are less exaggerated than before (Superman shaved off a few pounds) and hew quite closely to Jim Lee's New 52 look.
THRONE OF ATLANTIS earns its right to be called a movie thanks to the exceedingly smooth animation of Moi Studios in Korea. Every fight is fully choreographed and animated without short cuts. The part with Aquaman and Mera facing off against the savage "Trenchers" before the Justice League arrive is just spectacular to behold.  

It isn't perfect though and some animation errors do creep in. There is a scene in a bar where Arthur orders another drink. He raises his hand and freezes there with his mouth wide open but the dialogue carries on.
Then there is the attack on the lighthouse where the Atlantean lasers are clearly not hitting where they are aiming at.
Most obvious are the Atlanteans themselves who are portrayed in their battle armour as having face masks with their shoulder length hair hanging out the back of the helmets.
Then they remove their helmets and their hair suddenly changes to purple, sky blue and various other weird colours
And I just have to mention the aftermath of the torpedo attack against Atlantis where the smoke and debris are so badly composited on the background that they look like long floating turds.

But hey, I am nitpicking here. And it would not be fair to penalise the whole show for a few visual oversights. That being said, JUSTICE LEAGUE THRONE OF ATLANTIS may have been a more enjoyable experience had it been more focused on Aquaman and his origin story. His is an intriguing tale to tell but it ends up being rushed through.

At least DC has succeeded in bringing the Aquaman character out of the public opinion rut he has experienced since his days in Superfriends. I want to see more of Arthur Curry, and not relegated to a supporting role in the Justice League. Here's hoping that the character gets the solo movie that fans like me are dying to see.

*****************************Review End***************************


Entertainment: A-
Art: B+
Animation: A-
Story: B
Voice Acting (English): A- 
Characters: B
Music: B-
Replay value: A-
"Brains": C+

Wednesday, January 21, 2015

Star Wars: Droids (1985) animated series [full] review


Overall verdict: 4/10

The Good: Anthony Daniels reprising his role, voice acting better than your typical cartoon, well timed comedy, Star Wars nostalgia

The Bad: low quality animation, constant off model art, hilariously bad creature designs, unoriginal plots, generic sound effects and music. 

******************************Review*****************************
In 1985, Star Wars Return of the Jedi had ended its run, effectively ending Star Wars' big screen presence for almost 15 years until the prequels. To keep the franchise going, George Lucas commissioned the expanded universe of novels and comics. Not forgetting the kids, he also commissioned cartoons. One of which was "Star Wars: Droids".
STAR WARS: DROIDS was the closest anyone had to a "prequel" back then. It detailed the often light hearted adventures of C3PO and R2D2 back before they landed in the possession of Princess Leia at the start of "A NEW HOPE". In a move considered rare among cartoons of that day, DROIDS employed arcs consisting of 4 episodes each. The first saw the titular droids land in the possession of a duo of Speeder Racing enthusiasts. They have built their very own speeder called the Mach 5 The White Witch but through a series of unfortunate events land in the crosshairs of a powerful triad boss. The second arc has the droids end up helping a lost prince reclaim his throne and fend off the pirates that were plaguing his homeland. Then they join merchant Mungo Baobab on a treasure hunt to the Roon system while evading imperial patrols.
Exciting stuff for sure. Pirates and princes, space ships and speeders, even a run in with the Empire.  Take the original Star Wars trilogy and watch only C3PO and R2D2 scenes. There you have what this show is all about. Lighter on action, heavier on humour with a good dose of cartoon slapstick. Anthony Daniel's humorous british accented delivery as C3PO and R2D2 as "himself" steals the show as the strongest reminder of its Star Wars roots.  Basically, C3PO and R2D2 are in this cartoon as they were in the movies. If you loved them then, you would love them here. It is amazing how one actor can establish this chemistry with a sound synthesiser (which is essentially what they used to "voice" R2D2).
Yet for all their efforts, STAR WARS DROIDS feels so far removed from the "feel" of Star Wars and more like your typical saturday morning cartoon. Space ships like the A-Wing and a badly drawn Star Destroyer do make an appearance, as do Stormtroopers and of course the titular droids. But nothing would change if they were replaced by generic space ships, generic bad guys and a bumbling protagonist duo. The story lines are so cliched and the new designs of never-see-before aliens, vehicles and technology so.....weird. This cartoon also throws out Skywalker Sound's fabulous audio from the movies and replace John Williams' timeless score with.....generic stuff. All the other characters act in that exaggerated cartoony manner befitting your generic.......did I just repeat "generic"? I guess I did. Because that is how you describe this show in a single word.
It is generic. Star Wars in name only. Even the visuals are groan inducing. Artwork goes off model once too often, colours are flat and lifeless, and once again the designs are just.....weird. In terms of animation, STAR WARS DROIDS was farmed out to a taiwanese studio and their work, while passable, cannot hold a candle to the superior work of Japanese or Korean studios. Movements alternate between stiff and exaggerated with character gesturing unnecessarily in conversations like they were in some stage play. Most confusing is the decision to animate robots like humans; C3PO is a heck lot more flexible than his movie counterpart, plus he is able to make facial expressions, run, jump and flex his elbows. R2D2 is now made of rubber seeing as how he can squash and stretch himself like a balloon. 
Perhaps I am out of my element here. Perhaps this was made for the simpler kids of the 80s and no one else. I may have judged this more kindly if it were not Star Wars, but we can't change the past. Star Wars dove in deep and revolutionised cinema. It pushed the boundaries of special effects and brought science fiction out of its B movie gutter and into billion dollar blockbuster territory. STAR WARS DROIDS chose to wade in safe and shallow, revolutionising nothing, and not even capturing the feel of its source material. 
*****************************Review End***************************

Entertainment: C+
Art: C-
Animation: C-
Story: C
Voice Acting (English): B+
Characters: B-
Music: C-
Replay value: C-
"Brains": D-

Monday, January 19, 2015

Concept: Red Hill - A plot Summary for a proposed fantasy action blockbuster



They call them the Garfish. But these were more than just sea creatures. They were ruthless pirates preying on defenseless island nations in the East Indies. Their ships were adored with sharp battering rams, their soldiers wielded spears, and for the longest time they were unstoppable. Year after year they came, killing men, raping women, kidnapping children, unless the villagers present a "protection tribute". Every few years during the monsoon, the Pirates would return to the island of Temasek and demand a tribute of gold and resources. Should those be in sufficient, the Garfish would take young men to be sold as slaves, girls to be prostituted. And for as long as one could remember, the chief's had given in to those demands in exchange for peace. 


But enough was enough. The younger son and elder daughter of the chief of Temasek (always having to hide in the northern hills) had grown weary of this endless cycle. The son tries to unite the tribes of temasek to fight back against the invaders but to no avail while the daughter yearns to leave this troubled island for a faraway land of peace. One day the son encounters a boy in the forests. A pale hermit with golden hair and uncanny knowledge about military tactics. He befriends the chief's son and provides him the opportunity to strike back at their pirate oppressors.
Together, they rally the villagers and begin to train the young and able bodied in the art of warfare. All the while, the chief's son and the hermit develop a bond of brotherhood. 

The fair skinned hermit displays uncanny combat skills and strategic planning. Together the two unite the outlying villagers, gathering men of all trades into an army; the hermit providing the training, the chief's son rousing their spirits with passionate speeches. As more young men join the war effort, the son and the hermit earn the nicknames "prince" and "ghost"; one a budding leader, the other an answer to the prayers of an oppressed people. As part of the defense of Temasek, the Prince and the Ghost order the construction of a barrier along the coastline. Consisting of sharpened tree trunks angled out toward the sea, this barrier would have to be positioned just below the tide. 

Construction is not easy. Tempers flare, tension mounts and old rivalries are laid bare. However through his strength and his companion's timely advice, the Prince is able to quell such dissent and strengthen the bonds between villagers. .Into this grueling age, the chief's daughter develops close feelings for the hermit. She believes he is a foreigner who would be able to whisk her away from the life of misery she has known since birth. The chief's daughter tries to win Ghost's affection but it becomes clear that he has no interest in her and only grows closer to the Prince. The Prince and the Ghost grow inseparable, with Ghost becoming highly protective of the Prince. Challenges to his leadership are quickly and violently put down by the skilled hermit.the biggest challenge came from the Prince's father, the chief. He tries to sway the people into believing that the plan to fight back would backfire, resulting in greater loss of lives and a fierce retribution from the Pirates that would leave the island a burnt out, lifeless land. The prince becomes convinced by the Ghost that it was the chief who planted his loyalists among the Prince's army and caused the initial dissension. When a heated argument shakes the Prince's resolve, his friend the hermit assassinates the chief, accusing him of holding back the prince from his full potential. It is here that we see that the Ghost may be something other than human as he exhibits a dark power and uses its influence to convince the guards of treachery perpetrated by Garfish assassins. 

In time, a wall of sharpened branches angled out to sea is constructed, the army of temasek stands ready. Trouble brews on the Homefront though. The chief's daughter continues her attempts to convince Ghost to leave Temasek with her. When Ghost makes it clear he intends to stay after Temasek is freed the chief's daughter becomes increasingly desperate. She resents Ghost for spurning her advances and for becoming the sibling to her brother that she never was. When he violently rejects her attempted at seduction, her resentment turns to hatred. Her brother too ignores her, regarding her as childish unfocused and disloyal. 

At the appointed time, the Garfish return, The prince and his entourage meet with a Garfish envoy just off the coast. But instead of bowing to their demands, the prince kills the envoy and retreats to Temasek through a hidden gap in the spiked wall. In a rage at this treachery, the pirate leader sends most of his fleet to destroy the villages. With only bloodlust on their minds, the Pirates blindly advance only for their ships to crash against the hidden wall of spikes. Ships are smashed, bodies impaled, and while the attackers wallow in confusion, the prince's army reveals itself and charge towards the water's edge slaying without mercy. The pain and anger over Years of suffering are unleashed against the hapless invaders in a bloody carnage that stains the sands red. It is a great battle, one that would be told and retold for generations to come. In the end, only the pirate leader and his ship's crew are left having waded to a secluded swamp to escape the battle. Unknown to them, their escape was spotted by the chief's daughter who was overlooking the battle from a nearby hill.

Night came and the villagers celebrate their victory. Under cover of darkness, the chief's daughter meets up with the pirate captain and promises him the chance for vengeance in exchange for making her a part of his crew. She sees the Pirates as the only way to fulfil her dream of leaving Temasek and to exact revenge on the one who spurned her. They find the Ghost in his secluded hut on a hill but it seems he is ready for them. At that time, the Prince had no interest in the festivities. Shaken by the deaths he had caused, he goes out searching for his companion for advice and comfort. He hears the sound of battle coming from the hill and runs to investigate

There he comes across massacred pirates, the pirate leader disarmed, his terrified sister, and a demonic form that used to be Ghost. Ghost has revealed his true supernatural nature and proceeds to drain the blood of the pirate leader. The Princes sister begs the prince to kill Ghost, claiming innocence. Ghost silences her by decapitaiton before returning to his human form.

Prince and Ghost share a tense moment. Ghost does not try to explain the presence of his sister or how she tried to kill him, he only asks if Prince will accept him after seeing his true nature. Racked with grief and confusion, Prince charges at his former friend fueled by rage. The scuffle is brief but surreal. Ghost lies dead, princes mind snaps under the trauma of losing everyone close to him. As he sits crying, blood issues forth from the dead bodies and soaks the soil of the hill. Camera pulls back to reveal the soil slowly turning blood red. The red fills the screen just before the end credits roll. 

Friday, January 2, 2015

5 Obvious Singapore stories that no one is making into movies.

Singapore has a rich history of legends and folk tales. Yet no one is doing anything with them. We have seen Greek myths like Hercules and Perseus see multiple big screen adaptations. Outside of hollywood, Britain, Ireland, Europe, they all have movies that reinterpret their local legends and local classic literature for a movie going audience.

Even malaysia had a few on their local legends such as Hang Tuah and Hang Jebat.

The singapore film market could do to move beyond drama and comedy (insipid and uninspired drama and comedy at that).

The realm of science fiction and fantasy awaits. With a competent director, a committed writer and a good crew, these movies are possible.

Now of course adapting the legends and literature word for word would be........boring. Who wants to watch a movie where the climax is a rock throwing competition?
So here are 5 local legends or classic literature that could do with a reinterpretation into movies.

1) Red Hill
Tone: 300 in ancient Singapura.

In a sentence: a vast legion of seafaring marauders looms on the horizon as one young man unites an island nation in a fight for their future.

Synopsis: they call them garfish. Named for their long lances and spear bowed boats, this legion of seafaring pirates have plundered the shores of temasek for generations. A young prince struggles to unite the islands tribes to stand against this onslaught. Seeking the help of a mysterious boy he encountered in the dark forest, the prince devises a cunning plan that would turn the tide against the invaders. Now farmers and fishermen take up arms to defend their homeland in one final fight for glory. But victory has a price; a price that can not go unpaid.


2) Badang
Tone: Hercules in mortal kombat

In a sentence: in a bid to claim the island of temasek, a ruthless king pits his deadliest warriors against the legendary strongman known as Badang.

Synopsis: at a meeting of the island rulers, the chief of temasek is conned by the regional tyrant into a contest with little hope of victory. Seven of the king's best warriors will challenge whoever the chief sees fit to seven feats of strength. Victory would win Temasek peace for another hundred years. Defeat would bring temasek under the rule of the empire. Now temasek's people had grown weak and domesticated, but an outcast veteran of wars long passed rises to serve his chief once again. His name is Badang the strong. This is his legend. Some say he made a deal with a devil for his immense strength. Others say he hunted demons to drain their powers. He had been branded a heathen, a heretic, a mad wild hermit. Yet he is the kingdom's last hope.


3) Merlion
Tone: battleship against the beast from 20,000 fathoms.
In a sentence: Singapore mobilizes the full fury of its armed forces to stop a rampaging mythical beast.
Synopsis: something has surfaced in the straits of Singapore, attacking ships at random around the Riau Islands. Investigative journalist Jack Liu follows rumors of a sea monster to rural Indonesia. Dismissed by his colleagues as a fraud for chasing myths, Jack's persistence pays off when he chances upon the beast coming ashore. A long Crimson body like a serpent's culminating in an inhumanly twisted torso and massive arms. Slick scales like armor, a jet black head and grey fins forming a mane. No one would believe him. But jack sets a plan into motion which would bring him all the witnesses he needs, the scoop of the century, along with all the money and fame he hopes to win. The Merlion would go to Singapore. And may mercy be upon those caught in its wake.


4) Kusu Island
Tone: reboot of Gamera in the tone of 2014 Godzilla
In a sentence: a gargantuan tortoise monster from ancient times is awakened to battle the menacing Merlion.
Synopsis: Ismail's grandfather always loved turtles. In his childhood days among the orang laut, he kept a small sea turtle which he named Kusu. A tragic encounter left Kusu fatally wounded and Ismail's grandfather had to abandon the turtle at an ancient off shore shrine in hopes that the afterlife would be kind to Kusu. In present day, Ismail is a washed up old writer left to take care of his increasingly senile grandfather. His books of children's stories never sold well causing him to become cynical and cold towards what he perceives as useless fairy tales. And now an enormous reading appears on the sonar, making a beeline for the mainland.

5) The Crocodile Dies Twice
Tone: Pirates of the Carribean meets Heart of Darkness, Singapore style.
In a sentence: a young boy is swept up in a swashbuckling adventure across the high seas as pirates, police and secret societies race to possess a long lost treasure.